![]() Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Ship experience (usually just 'XP' ) is the main type of experience. Whether or not this system is worth the cost, is something for each player to decide for themselves. 35 Ship XP per doubloon when there is a "sale" going on. Unless a player chooses to convert the Ship XP to Free XP via the menu-screens and processes that those processes, Ship XP can be converted to Free XP in exchange for doubloons.Ģ5 Ship XP can be converted for the cost of 1 doubloon, under normal circumstances. Most of the time it is used to research hull & equipment upgrades and eventually research the next ship in the tech-tree line-up.Īfter that is accomplished, the ship continues to earn Ship XP as it is played. When a ship is played, it usually earns "Ship XP". Is there any warning built in later in the progression that doubloons will be consumed ? The dialogue boxes do not say anything about converting doubloons. With doubloons converting to free xp, he would have enough. It was noted that he could free xp all the way through the line even though he did not have the free XP available to complete it. ![]() A clan mate was pondering possibilities in the line he just reset.
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